Taking this inherently limited approach a step further, one innovative research group investigated whether changes in violent crime tracked releases of violent video games over time. Even when considering the range of actions that this definition covers-from a simple push all the way up to assault with deadly force-such studies did not find a causal link between video game use and violence. Violence was considered any act that caused physical harm. Some studies have asserted an association between playing violent video games and “aggression,” here defined as any behavior intended to psychologically or physically harm someone and measured by self-reported surveys rather than recorded actions. In short, current medical research and scholarship have not found any causal link between playing video games and gun violence in real life. We spent months reviewing 82 medical research articles that encompass all the reputed literature and scholarship in the field for any studies with any sort of causal link between playing video games and violent behavior. The Stanford Brainstorm Lab’s research is focused on the intersection of technology and mental health. ![]() We’ve watched from studies shown before of what it does to individuals.” Many politicians and influencers have attributed mass shootings to adverse mental health behaviors engendered by video games, citing vague research.įor example, Republican Speaker for the House Kevin McCarthy previously cited video games as a driver behind gun violence: “But the idea of these video games that dehumanize individuals to have a game of shooting individuals and others-I’ve always felt that is a problem for future generations and others.
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