Our goal is for the max hit you see on a monster's page to always reflect the true highest amount of damage they can deal, but we haven't yet had the time to go through and dissect all of the new combat mechanics and account for things like the aforementioned Slayer area effect or curses applied by enemies when calculating the max hit.Jagex’s publishing arm Jagex Partners has signed Melvor Idle, a RuneScape-inspired idle game due to be released in November. Incidentally, speaking as a wiki admin, important notes for anybody scrolling past this: The Max Hits listed on the Wiki for TotH enemies should be used with cautionĪlthough the wiki does pull from game data, there are some calculations we have to do behind the scenes in order to get numbers like max hit. (Obviously this is what the Protect Item prayer is supposed to be for, but if you are already using prayers as part of your defensive strategy, turning on Protect Item could be what causes you to die in the first place!) Yes, the wiki exists, but the expansion in particular has a nasty habit of giving every monster 100+ words of text that you'll have to very quickly scan to make sure none of them are "whoops you didn't prep right, time to die" and there's no reason clicking the monster's icon when looking at monsters in an area couldn't show the same display that clicking your current Slayer task does. It would be nice if there was an in-game way to read a monster's special attacks before engaging them for the first time. This can be particularly painful for any players who are trying to go in without exhaustively checking guides and who don't have my blasé willingness to cheat to get back items lost on death instead of spending dozens of hours re-grinding the Ultima Godsword due to just forgetting to equip the Explorer's Maps to negate the last bit the Foggy Lake slayer area effect. In the DLC there are a lot of ways for monsters to increase their max hit or decrease your DR, which can lead to dying because you didn't figure out that if the enemy does this attack and then uses that attack and it has enough stacks for its passive, it can do just enough damage to kill you. Pre-DLC, with the exception of Into the Mist and Impending Darkness with their Afflicted monsters, for pretty much every enemy you could figure out if you were safe by just comparing their max hit to your DR + Auto-Eat Threshold. Yeah, my only real annoyance with the DLC combat is that it makes it much harder to figure out by hand whether or not you're safe in a given fight. 7) No spam or self-promotion (server invites, advertisements, etc) without permission from a Moderator.6) Obvious trolling means obvious consequences.This includes text, images, or links featuring nudity, sex, hard violence, or other graphically disturbing content.
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